Nor would real life street racers, as this is essentially what happens in real life- uncompromisingly realistic, but not for all. A player, like myself, who likes short races and appreciates each race as an opportunity to find settings to tweak on their car would not be so disappointed. With only 2 different types of race, time trial or SP battle, there is little in the way of engagement for the casual gamer. By comparison to any racing game, ITC suffers one key flaw in its policy of unerring realism, that is the free-roam racing. GT5 may have around 1,031 cars whereas ITC has a mere 50, but with such a level of customisation you'd be hard pressed to want for more. If you are a real tuner you will adore the infinite possibilities with stuff like accurately modelled camber, toe and ride height adjustments, unlimited transmission and LSD gearing possibilities or even accurately visually modelled engine modification levels with details as little as uprated radiator caps! Not for the casual gamer but such levels of realism are only challenged by GT5, GT5 only being abl e to match ITC's level of mechanical "settings", as ITC's level of aftermarket parts is unprecedented. However, the biggest selling point is the unprecedented menu for car tuning. A fairly engaging storyline is administered in a typically Japanese turn-based-style text manner which, if you let it, will draw you in to the game. Import Tuner Challenge is a brilliantly made alternative to the usual roster of arcade racers like the Need For Speed series or the hardcore sims like Gran Turismo 5.
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